Advanced shading and lighting algorithms designed to give you new options for your LightWave surfaces. Use alone or with FPrime.
G2 Lighting and Shading System
G2 is a lighting and shading system for LightWave Layout.
G2's subsurface scattering renderer creates new translucent materials that were previously impossible.
G2's skin shading model makes truly realistic human appearances.
G2's shading options add new power to every part of your object's surface.
G2's image processing solves gamut and compositing problems right inside LightWave.
G2's powerful preview system gives instant, accurate, and continuous updates of your lighting and surfacing changes.
G2 simply can't be described fully with just one page of a website. The links to the left will lead you to many more G2 details.
G2 Changes Everything!
Interactive Preview Featues
Render Components
* Diffuse
* Specular
* Ambient
* Luminous
* Shadows
* Image processing
* Subsurface scattering
* Reflections
* Transparency
* Global Illumination
* LWEffects
Raw Channels
* RGB Surface
* Diffuse
* Specular
* Luminous
* Global Illumination
* Translucency
* Reflection
* Reflection RGB
* Transparency
* Transparency RGB
Light Contributions
* From individual lights
* From user defined groups
Multiple Views
* View multiple frames
* View from multiple cameras
Multiple Capture Modes
* Manual
* Scrub
* Last F9
Multiple Windows
* Render accurate
* Pannable
* Zoomable
* Resizable
* Zoom presets
* Reset tool
* Collapsible header
* Reflection RGB
* Refresh tool
* Clone tool
Adjustable Refresh Quality
* Normal
* Coarse
* Xcoarse
* XXfine
* Xfine
* Fine
LUT Compensation
* Video(rec 709)
* Film(sRGB)
* Adjustable Gamma
* Separate callibration curves for display monitor and output type
Multiple View Modes
* Interpolateed pixels
* Raw pixels
Skin Tools
* Diffuse channel bump boost
* Rough surface Oren-Nayar diffusion
* Multiplayer subsurface scattering
* Epidermis visiblity
* Epidermis scattering
* Blood color
* Follow bump mapping
Subsurface Scattering Renderer
* Transparency absorption
* Translucent lighting
* Tint with surface color
* Complementary color
* Subsurface scattering
* Nonlinear scattering
* Surface refraction
* Falloff distance
* Internal contrast
Surface Boosts
* Luminous
* Diffuse
* Specular
* Gloss
* Ambient
* Global Illumination
* Reflection
* Transparency
* Respect light exclusions
* Shadow opacity
* Bump mapping
* Include master boosts
Edge Effects
* Luminous
* Diffuse
* Specular
* Gloss
* Reflection
* Transparency
* Translucency
* Edge bump boost
* Use bump for edges
Edge Color
* Hur shift
* Saturation boost
* Bright boost
* Color 1 tint
* Color 2 tint
* Use bump for edges
Surface Image Processing
* Hue Shift
* Saturation boost
* Random color variation for object clones
* Follow master desaturation
PhotoMap Tools
* PhotoMap surface processing
* Original map luminosity
* White point
* Brightness
* Bias tint
Specularity Tools
* Primary
* Secondary
* Tertiary
* Specularity boost
* Specular Color
* Surface color tint
* Gloss boost
* Gloss bias
* Anisotropy
* Anisotropy angle
* Retro reflection
* Respect bump map
Reflection Tools
* Respect bump map
* Backdrop/Map strength
* Nonlinear ray reflection
* Surface color tint
* Soft reflection spread
* Soft reflection quality
* View anisotropy
* Anisotropy
* Anisotropy angle
Transparency Tools
* Respect bump map
* Zero attributes of backside polys
* Set refraction index of backside polys
Art Mode
* Rotate map
* Squeeze map
Surface Lighting
* Tint ambient
* Luminous Shadow Darkening
* Include master light group boosts
* Light group boosts
Extra Tools
* User comments
* Anisotropy direction axis
* Anisotropy projection type
* Rim lighting strength
* Terminator sharpness
* Copy/Paste settings
* Pin interface tool
* Surface traversal tool
Global Surface Boosts
* Luminous
* Diffuse
* Specular
* Gloss
* Ambient
* Global Illumination
* Reflection
* Transparent
* Respect light exclusion
* Shadow opacity
* Bump mapping
Global Image Boosts
* White gamma
* Red gamma
* Green gamma
* Blue gamma
* Distance desaturation
* Clip distance
* Falloff distance
Gamut Control
* Starting Intensity
* Rollof rate
* Hue preservation
Film Grain
* Animated
* Auto scale
* Scale
* Red variation
* Green variation
* Blue variation
* Saturated grain effect
* Transition width
Master Lighting Controls
* Intensity falloff protection distance
* Shadowmap transparency support
* Trace transparency area shadows
* Tint ambient zenith/horizon/nadir
* Global light intensity
* Global light contrast
Light Groups
* Define up to 8 groups
* Light group intensity boosts
* Light group labels
* Selective objects boosts
* Selective object shadow opacity boosts
Quality Controls
* Area shading quality
* Area shadow quality
* Blurred reflection quality
Master Preview Controls
* Add new preview
* Refresh preview
* Free all previews
* Automatic free preview at F9
* Preview memory usage readout
* Set comparison with image tool
G2 Utility Plugins
* G2:(Un)Hide
* G2:AddPreview
* G2:Add to Objects
* G2:Open Master
* G2:Remove from Objects
* G2:Add to All
* G2 Render Previews
http://rapidshare.com/files/135654669/G2.rar
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